//==============================================================================
// Shaba Ka_anim.txt
//==============================================================================
			
//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}



//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define EgyptianSword
{
	SetSelector
	{
		set hotspot
		{
			version
			{
                     Visual Attachments c dao sword
			}
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Scenario C Danzhu Head
			}
		}
	}
}

//==============================================================================
define SunLight
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A God Power Summon Sunlight
		}
	}
}


//==============================================================================
define GroundGlow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A God Power Summon GroundGlow
		}
	}
}

//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
		ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario C Danzhu_idleA
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand EgyptianSword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario C Danzhu_idleA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand EgyptianSword hotspot
					Connect TOPOFHEAD head hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Danzhu_idleA
					connect RightHand EgyptianSword hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
		ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario C Danzhu_boredA
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand EgyptianSword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario C Danzhu_idleA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand EgyptianSword hotspot
					Connect TOPOFHEAD head hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Danzhu_idleA
					connect RightHand EgyptianSword hotspot
				}
			}
		}
	}
}


//==============================================================================
anim attack
{
	SetSelector
	{
	ContainLogic
		set hotspot
		{
			version
			{
				Visual Scenario C Danzhu_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand EgyptianSword hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario C Danzhu_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand EgyptianSword hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Scenario C Danzhu_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible
                     tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner					 
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				Connect FRONTABDOMEN heroglow hotspot
				    Connect TOPOFHEAD head hotspot
					connect RightHand EgyptianSword hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Scenario C Danzhu_FlailA
				Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand EgyptianSword hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
		ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario C Danzhu_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand EgyptianSword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario C Danzhu_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand EgyptianSword hotspot
					Connect TOPOFHEAD head hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Danzhu_walkA
					connect RightHand EgyptianSword hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name Danzhu_bow
			version
			{
				VisualGranny Danzhu_bow
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_aomsp23kamosdead
			version
			{
				VisualGranny Danzhu_aomsp23kamosdead
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_aomsp23traveling
			version
			{
				VisualGranny Danzhu_aomsp23traveling
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_aomsp23whatshould
			version
			{
				VisualGranny Danzhu_aomsp23whatshould
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_17YouAreToo
			version
			{
				VisualGranny Danzhu_aomsp17youaretoo
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cineB1nonoeverything
			version
			{
				VisualGranny Danzhu_cineB1nonoeverything
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cineB1hesaysthe
			version
			{
				VisualGranny Danzhu_cineB1hesaysthe
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cineB1kamoslost
			version
			{
				VisualGranny Danzhu_cineB1kamoslost
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cineB1yesgeneral
			version
			{
				VisualGranny Danzhu_cineB1yesgeneral
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cineB1zues
			version
			{
				VisualGranny Danzhu_cineB1zues
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_turnrun
			version
			{
				VisualGranny Danzhu_turnrun
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cine202idlike
			version
			{
				VisualGranny Danzhu_cine202idlike
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cined1whatkeptyou
			version
			{
				VisualGranny Danzhu_cined1whatkeptyou
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cined1thereis
			version
			{
				VisualGranny Danzhu_cined1thereis
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_aomsp33itoldyou
			version
			{
				VisualGranny Danzhu_aomsp33itoldyou
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_aomsp33whatplan
			version
			{
				VisualGranny Danzhu_aomsp33whatplan
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_aomsp33whathowcan
			version
			{
				VisualGranny Danzhu_aomsp33whathowcan
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
	}
}

